Todas las cartas del Main Set de The Glory of Team Rocket


































































































Cartas Secretas de The Glory of Team Rocket Pokémon TCG







Traducción de The Glory of Team Rocket al Inglés Pokémon TCG Cards
#001 Pineco – Grass – HP70
Basic Pokemon
[C] Hang Down: 10 damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 1

#002 Shroomish – Grass – HP60
Basic Pokemon
[C][C] Rolling Tackle: 30 damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 1

#003 Breloom – Grass – HP120
Stage 1 – Evolves from Shroomish
[C][C] Damage Rush: 30+ damage. Flip a coin until you get tails. This attack does 50 more damage for each heads.
[G][C][C] Mega Drain: 90 damage. Heal 30 damage from this Pokémon.
Weakness: Fire (x2)
Resistance: None
Retreat: 2

#004 Mow Rotom – Grass – HP70
Basic Pokemon
[G] Reaping Mower: 20 damage. Discard a Stadium in play.
[C][C] Gadget Show: 30x damage. This attack does 30 damage for each Pokémon Tool card attached to all of your Pokémon.
Weakness: Fire (x2)
Resistance: None
Retreat: 1

#005 Fomantis – Grass – HP60
Basic Pokemon
[G] Cut Up: 20 damage.
Weakness: Fire (x2)
Resistance: None
Retreat: 1

#006 Lurantis – Grass – HP120
Stage 1 – Evolves from Fomantis
[C] Razor Leaf: 30 damage.
[G] Flower Cutting Dance: 130 damage. Discard 2 Basic [G] Energy cards from your hand. If you don’t, this attack does nothing.
Weakness: Fire (x2)
Resistance: None
Retreat: 1

#007 Team Rocket’s Blipbug – Grass – HP60
Basic Pokémon
[C] Searching Eye: Look at 1 of your opponent’s face-down Prize cards.
Weakness: Fire (x2)
Resistance: None
Retreat: 1

#008 Team Rocket’s Tarountula – Grass – HP50
Basic Pokemon
[G] Take Down: 30 damage. This Pokémon also does 10 damage to itself.
Weakness: Fire (x2)
Resistance: none
Retreat: 1

#009 Team Rocket’s Spidops – Grass – HP130
Stage 1 – Evolves from Team Rocket’s Tarountula
Ability: Charge Up
Once during your turn, you may attach a Basic Energy from your discard pile to this Pokémon.
[G][C] Rocket Rush: 30x damage. This attack does 30 damage for each of your Team Rocket’s Pokemon in play.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#010 Smolliv – Grass – HP60
Basic Pokemon
[C] Ram: 10 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1

#011 Dolliv – Grass – HP90
Stage 1 – Evolves from Smolliv
[G] Nutrients: Heal 40 damage from 1 of your Pokémon.
[C][C] Tackle: 40 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 1

#012 Arbolliva ex – Grass – HP310
Stage 2 – Evolves from Dolliv
[G] Oil Machine Gun: Choose 1 of your opponent’s Pokemon six times. This attack does 20 damage to that Pokemon for each time it’s chosen. (Don’t apply Weakness and Resistance.) (You can choose the same Pokemon multiple times.)
[C][C][C] Aroma Shoot: 160. Heal all special conditions from this Pokemon.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: none
Retreat: 2

#013 Growlithe – Fire – HP80
Basic Pokemon
[R] Live Coal: 10 damage.
[C][C] Dig Claws: 20 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 2

#014 Arcanine – Fire – HP140
Stage 1 – Evolves from Growlithe
[C][C] Flare: 50 damage.
[R][C][C] Punishing Fangs: 100+ damage. If your opponent’s Active Pokémon is a [D] Pokémon, this attack does 100 more damage.
Weakness: Water (x2)
Resistance: none
Retreat: 3

#015 Team Rocket’s Moltres ex – Fire – HP220
Basic Pokemon
[R][C][C] Flame Screen: 110 damage. During your opponent’s next turn, this Pokémon takes 50 less damage from attacks (after applying Weakness and Resistance).
[R][C][C][C] Evil Burn: Discard a Team Rocket’s Energy from this Pokémon. If you do, discard your opponent’s Active Pokémon and all attached cards.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 2

#016 Team Rocket’s Houndour – Fire – HP70
Basic Pokemon
[R] Steady Firebreathing: 20 damage.
Weakness: Water (x2)
Resistance: None
Retreat: 1

#017 Team Rocket’s Houndoom – Fire – HP130
Stage 1 – Evolves from Team Rocket’s Houndour
[R] Malicious Embers: Your opponent’s Active Pokémon is now Burned and Confused.
[R][C] Scorching Fire: 120 damage. Discard an Energy from this Pokémon.
Weakness: Water (x2)
Resistance: None
Retreat: 1

#018 Torchic – Fire – HP70
Basic Pokémon
[C] Collect: Draw a card.
[R] Combustion: 10 damage.
Weakness: Water (x2)
Resistance: None
Retreat: 1

#019 Combusken – Fire – HP100
Stage 1 – Evolves from Torchic
[C] Combustion: 20 damage.
[R][C] Double Kick: 40x damage. Flip 2 coins. This attack does 40 damage for each heads.
Weakness: Water (x2)
Resistance: None
Retreat: 2

#020 Blaziken – Fire – HP170
Stage 2 – Evolves from Combusken
[C][C] Heat Blast: 70 damage.
[R][R][C] Inferno Legs: Discard 2 Energy from this Pokémon, and this attack also does 120 damage to 1 of your opponent’s Benched Pokémon. (Don’t apply Weakness and Resistance for Benched Pokémon.)
Weakness: Water (x2)
Resistance: None
Retreat: 2

#021 Heat Rotom – Fire – HP80
Basic Pokemon
[R] Singe: Your opponent’s Active Pokémon is now Burned.
[C][C] Gadget Show: 30x damage. This attack does 30 damage for each Pokémon Tool card attached to all of your Pokémon.
Weakness: Water (x2)
Resistance: None
Retreat: 2

#022 Team Rocket’s Articuno – Water – HP120
Basic Pokemon
Ability: Resistant Veil
Prevent all effects of your opponent’s Pokémon’s attacks done to your Basic Team Rocket’s Pokémon. (Damage is not an effect.)
[W][C][C] Dark Frost: 60+ damage. If this Pokémon has Team Rocket Energy attached, this attack does 60 more damage.
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

#023 Clamperl – Water – HP60
Basic Pokémon
[W] Shell Press: 10 damage. During your opponent’s next turn, this Pokémon takes 10 less damage from attacks (after applying Weakness and Resistance).
Weakness: Lightning (x2)
Resistance: None
Retreat: 2

#024 Huntail – Water – HP110
Stage 1 – Evolves from Clamperl
Ability: Diver Catch
Whenever 1 of your [W] Pokémon is Knocked Out by damage from an attack from your opponent’s Pokémon, you may put all Basic [W] Energy attached to that Pokémon into your hand instead of the discard pile.
[W][C][C] Hydro Splash: 80 damage.
Weakness: Lightning (x2)
Resistance: None
Retreat: 1

#025 Gorebyss – Water – HP90
Stage 1 – Evolves from Clamperl
[W] Crescendo Wave: 30x damage. This attack does 30 damage for each [W] Energy attached to this Pokémon. Before doing damage, you may attach any number of Basic [W] Energy from your hand to this Pokémon.
Weakness: Lightning (x2)
Resistance: None
Retreat: 2

#026 Snover – Water – HP90
Basic Pokemon
[C][C] Light Punch: 20 damage.
[W][C][C] Icicle: 50 damage.
Weakness: Metal (x2)
Resistance: None
Retreat: 3

#027 Abomasnow – Water – HP150
Stage 1 – Evolves from Snover
[C][C][C] Lunge Out: 90 damage.
[W][W][W][C] Freezing Timber: 120+ damage. If this Pokémon has 2 or more [G] attached, this attack does 120 more damage.
Weakness: Metal (x2)
Resistance: None
Retreat: 4

#028 Wash Rotom – Water – HP80
Basic Pokemon
[W] Wash Cycle: Heal 10 damage from each of your Pokémon.
[C][C] Gadget Show: 30x damage. This attack does 30 damage for each Pokémon Tool card attached to all of your Pokémon.
Weakness: Lightning (x2)
Resistance: None
Retreat: 2

#029 Arrokuda – Water – HP70
Basic Pokemon
[W] Reckless Charge: 30 damage. This Pokémon also does 10 damage to itself.
Weakness: Lightning (x2)
Resistance: None
Retreat: 1

Barraskewda – Water – HP130
Stage 1 – Evolves from Arrokuda
[W] Sharp Fin: 40 damage.
[W][W] Dive: 60 damage. Flip a coin. If heads, during your opponent’s next turn, prevent all effects of attacks, including damage, done to this Pokémon.
Weakness: Lightning (x2)
Resistance: None
Retreat: 1

#031 Cetoddle – Water – HP100
Basic Pokémon
[W][C] Gentle Slap: 30 damage.
[W][W][W][C] Frost Smash: 80 damage.
Weakness: Metal (x2)
Resistance: None
Retreat: 3

#032 Cetitan ex – Water – HP300
Stage 1 – Evolves from Cetoddle
Ability: Snow Cover
Whenever your opponent plays an Item or Supporter card from their hand, prevent all effects of that card done to this Pokémon.
[W][W][W][C] Crush Press: 140+ damage. You may discard a Stadium in play. If you do, this attack does 140 more damage.
Weakness: Metal (x2)
Resistance: None
Retreat: 4

#033 Team Rocket’s Zapdos – Lightning – HP120
Basic Pokemon
[C][C] Jamming Wing: 30 damage. You may move an Energy from your opponent’s Active Pokémon to 1 of their Benched Pokémon.
[L][C][C] Bad Thunder: 60+ damage. If this Pokémon has Team Rocket Energy attached, this attack does 60 more damage.
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

#034 Team Rocket’s Mareep – Lightning – HP60
Basic Pokemon
[C] Provision: Search your deck for an Item card, reveal it, and put it into your hand. Then, shuffle your deck.
[L] Petibolt: 10 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#035 Team Rocket’s Flaaffy – Lightning – HP90
Stage 1 – Evolves from Team Rocket’s Mareep
[L][C] Thunder Shock: 50 damage. Flip a coin. If heads, your opponent’s Active Pokémon is now Paralyzed.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#036 Team Rocket’s Ampharos – Lightning – HP140
Stage 2 – Evolves from Team Rocket’s Flaaffy
Ability: Darkest Impulse
When your opponent plays a Pokémon from their hand to evolve 1 of their Pokémon during their turn, put 4 damage counters on that Pokémon. The effect of Darkest Impulse doesn’t stack.
[L][C][C] Head Bolt: 140 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#037 Team Rocket’s Drowzee – Psychic – HP80
Basic Pokémon
[P] Hypnotic Ray: 10 damage. Your opponent’s Active Pokemon is now Asleep.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

#038 Team Rocket’s Hypno – Psychic – HP130
Stage 1 – Evolves from Team Rocket’s Drowzee
[P] Psyshot: 40 damage.
[P][P][P] Bench Manipulation: 80x damage. Your opponent flips a coin for each of their Benched Pokemon. This attack does 80 damage for each tails. Don’t apply Weakness and Resistance for this attack’s damage.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

#039 Team Rocket’s Mewtwo ex – Psychic – HP280
Basic Pokemon
Ability: Power Saver
This Pokémon can’t attack unless you have 4 or more Team Rocket’s Pokemon in play.
[P][P][C] Deletion Sphere: 160+ damage. You may discard up to 2 Energy from your Benched Pokémon. This attack does 60 more damage for each card discarded this way.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-20)
Retreat: 3

#040 Team Rocket’s Wobbuffet – Psychic – HP110
Basic Pokemon
[P][C] Rocket Mirror: Move all damage counters from 1 of your Benched Team Rocket’s Pokemon to your opponent’s Active Pokemon.
[P][C][C] Jet Headbutt: 70 damage.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

Team Rocket’s Chingling – Psychic – HP30
Basic Pokemon
[.] Ringing Noise: Discard a random card from your opponent’s hand.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0

Team Rocket’s Mimikyu – Psychic – HP60
Basic Pokemon
[P][C] Gem Mimickry: Choose an attack on your opponent’s Active Terrastralized Pokemon and use it as the effect of this attack.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0

#043 Team Rocket’s Dottler – Psychic – HP80
Stage 1 – Evolves from Team Rocket’s Blipbug
[C] Clutter Radar: Look at the top 5 cards of your opponent’s deck and put them back in any order.
[P][C] Super Psy Bolt: 30 damage.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

#044 Team Rocket’s Orbeetle – Psychic – HP130
Stage 2 – Evolves from Team Rocket’s Dottler
Ability: Rocket Brain
As often as you like during your turn, you may move 1 damage counter from 1 of your Team Rocket’s Pokémon to another of your Pokémon.
[P][C][C] Psychic: 40+ damage. This attack does 40 more damage for each Energy attached to your opponent’s Active Pokémon.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2

#045 Mankey – Fighting – HP70
Basic Pokémon
[F] Wild Kick: 30 damage. Flip a coin. If tails, this attack does nothing.
Weakness: Psychic (x2)
Resistance: None
Retreat: 1

#046 Primeape – Fighting – HP110
Stage 1 – Evolves from Mankey
[F] Drag Off: Switch in 1 of your opponent’s Benched Pokémon to the Active Spot. This attack does 30 damage to the new Active Pokémon.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2

#047 Annihilape – Fighting – HP150
Stage 2 – Evolves from Primeape
Ability: Vessel of Rage
If this Pokémon has 2 or more damage counters on it, attacks used by this Pokémon do 120 more damage to your opponent’s Active Pokémon (before applying Weakness and Resistance).
[F][F] Impact Blow 160 damage. During your next turn, this Pokémon can’t use Impact Blow.
Weakness: Psychic (x2)
Resistance: None
Retreat: 2

#048 Team Rocket’s Larvitar – Fighting – HP70
Basic Pokémon
[C] Mountain Munch: 10 damage. Discard the top card of your opponent’s deck.
Weakness: Grass (x2)
Resistance: None
Retreat: 1

#049 Team Rocket’s Pupitar – Fighting – HP100
Stage 1 – Evolves from Team Rocket’s Larvitar
[C] Explosive Awakening: 30 damage. Search your deck for a card that evolves from this Pokémon and put it onto this Pokémon to evolve it. Then, shuffle your deck.
Weakness: Grass (x2)
Resistance: None
Retreat: 2

#050 Team Rocket’s Tyranitar – Fighting – HP180
Stage 2 – Evolves from Team Rocket’s Pupitar
Ability: Sand Stream
As long as this Pokémon is in the Active Spot, put 2 damage counter on each of your opponent’s Basic Pokémon during Pokémon Checkup.
[F][C][C][C] Breakthrough Tackle: 180 damage. Discard an Energy from your opponent’s Active Pokémon.
Weakness: Grass (x2)
Resistance: None
Retreat: 3

#055 Regirock ex – Fighting – HP230
Basic Pokemon
[C] Regi Charge: Attach up to 2 Basic [F] Energy cards from your discard pile to this Pokemon.
[F][C][C][C] Giant Rock: 140+ damage. If your opponent’s Active Pokemon is a Stage 2 Pokemon, this attack does 140 more damage.
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Grass (x2)
Resistance: none
Retreat: 3

#064 Team Rocket’s Zubat – Darkness – HP50
Basic Pokemon
[D] Poison Spray: Your opponent’s Active Pokémon is now Poisoned.
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

#065 Team Rocket’s Golbat – Darkness – HP80
Stage 1 – Evolves from Team Rocket’s Zubat
Ability: Sneaky Bite
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 1 of your opponent’s Pokémon.
[D] Confuse Ray: 30 damage. Your opponent’s Active Pokémon is now Confused.
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

#066 Team Rocket’s Crobat ex – Darkness – HP310
Stage 1 – Evolves from Team Rocket’s Zubat
Ability: Bite About
When you play this Pokémon from your hand to evolve 1 of your Pokémon during your turn, you may put 2 damage counters on 2 of your opponent’s Pokémon.
[D][D] Assassin’s Return: 120 damage. You may put this Pokémon into your hand. (Discard all attached cards.)
Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Lightning (x2)
Resistance: Fighting (-30)
Retreat: 1

#069 Team Rocket’s Koffing – Darkness – HP70
Basic Pokemon
Ability: Alert Smog
If this Pokémon is in the Active Spot and is damaged by an attack from your opponent’s Pokémon (even if this Pokémon is Knocked Out), search your deck for up to 2 Pokémon with Koffing in their name and put them onto your Bench. Then, shuffle your deck.
[D][C] Gas Leak: 30 damage.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#070 Team Rocket’s Weezing – Darkness – HP130
Stage 1 – Evolves from Team Rocket’s Koffing
[D][C] All-Out Explosion: 40x damage. This attack does 40 damage for each Pokémon in play with Koffing or Weezing in its name.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#072 Team Rocket’s Sneasel – Darkness – HP80
Basic Pokemon
[D] Scratch: 20 damage.
[D][D] Backstab: This attack does 20 damage to 1 of your opponent’s Benched Pokémon for each damage counter already on that Pokémon (don’t apply Weakness or Resistance for Benched Pokémon).
Weakness: Grass (x2)
Resistance: none
Retreat: 1

#075 Zamazenta – Metal – HP130
Basic Pokémon
[M][M][C] Strong Bash: 70 damage. During your opponent’s next turn, if this Pokémon is damaged by an attack (even if it is Knocked Out), put damage counters on the Attacking Pokémon equal to the damage done to this Pokémon.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 2

#078 Team Rocket’s Meowth – Colorless – HP70
Basic Pokemon
[C] Cat Nab: Choose a random card from your opponent’s hand. Your opponent reveals that card and shuffles it into their deck.
[C][C] Wild Scratch: 20x damage. Flip 3 coins. This attack does 20 damage for each heads.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#079 Team Rocket’s Persian ex – Colorless – HP260
Stage 1 – Evolves from Team Rocket’s Meowth
[C][C] Haughty Orders: Your opponent reveals the top 10 cards of their deck. You may choose an attack from a Pokemon you find there and use it as this attack. Your opponent shuffles the revealed cards back into their deck.
[C][C][C] 140 damage. Your opponent’s Active Pokemon is now Confused.Pokemon ex rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#081 Team Rocket’s Porygon – Colorless – HP90
Basic Pokemon
[C] Hacking: Discard 1 card from your hand. Then your opponent discards 1 card from their hand.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#082 Team Rocket’s Porygon2 – Colorless – HP90
Stage 1 – Evolves from Team Rocket’s Porygon
[C][C][C] Control R: 20x damage. This attack does 20 damage for each Supporter in your discard pile with “Team Rocket” in its name.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#083 Team Rocket’s Porygon-Z – Colorless – HP140
Stage 2 – Evolves from Team Rocket’s Porygon2
Ability: Reconstitute
You must discard 2 cards from your hand in order to use this Ability. Once during your turn, you may draw a card.
[C][C] Control R: 20x damage. This attack does 20 damage for each Supporter in your discard pile with “Team Rocket” in its name.
Weakness: Fighting (x2)
Resistance: none
Retreat: 1

#087 Team Rocket’s Intruder Robot – Trainer
Item
Choose 1 of your opponent’s face-down Prize cards and a random card from your opponent’s hand. Your opponent reveals those cards. You may have your opponent switch the revealed cards. (That Prize card remains face up for the rest of the game.)
You may play as many Item cards during your turn as you like.

#088 Team Rocket’s Great Ball – Trainer
Item
Flip a coin. If heads, search your deck for an Evolution Team Rocket’s Pokémon, reveal it, and put it into your hand. If tails, search your deck for a Basic Team Rocket’s Pokémon, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards during your turn as you like.

#089 Team Rocket’s Venture Bomb – Trainer
Item
Flip a coin. If heads, put 2 damage counters on 1 of your opponent’s Pokémon. If tails, put 2 damage counters on your Active Pokémon.
You may play as many Item cards during your turn as you like.

#090 Team Rocket’s Receiver – Trainer
Item
Search your deck for a Supporter card with Rocket in its name, reveal it, and put it into your hand. Then, shuffle your deck.
You may play as many Item cards as you like during your turn.

#091 Team Rocket’s Ariana – Trainer
Supporter
Draw cards until you have 5 cards in your hand. If all of your Pokémon in play are Rocket’s Pokemon, draw until you have 8 cards in your hand instead.
You may play only 1 Supporter card during your turn.

#092 Team Rocket’s Archer – Trainer
Supporter
You can play this card only if any of your Team Rocket’s Pokémon were Knocked Out during your opponent’s last turn.
Each player shuffles their hand into their deck. Then, you draw 5 cards, and your opponent draws 3 cards.
You may play only 1 Supporter card during your turn.

#093 Team Rocket’s Giovanni – Trainer
Supporter
Switch your Active Rocket’s Pokemon with 1 of your Benched Team Rocket’s Pokemon. If you do, then switch 1 of your opponent’s Benched Pokémon with their Active Pokémon.
You may play only 1 Supporter card during your turn.

#094 Team Rocket’s Petrel – Trainer
Supporter
Search your deck for a Trainer card, reveal it, and put it into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn.

#095 Team Rocket’s Proton – Trainer
Supporter
If you go first, you may use this card during your first turn.
Search your deck for up to 3 Basic Team Rocket’s Pokémon, reveal them, and put them into your hand. Then, shuffle your deck.
You may play only 1 Supporter card during your turn.

#096 Team Rocket’s Watchtower – Trainer
Stadium
Both players’ [C] Pokemon have no Abilities.
You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.

#097 Team Rocket’s Factory – Trainer
Stadium
Once during either player’s turn, when that player plays a Supporter with Team Rocket in its name from their hand, they may draw 2 cards.
You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.

#098 Team Rocket’s Energy – Special Energy
This card can only be attached to a Team Rocket’s Pokémon. If this card is attached to anything other than a Team Rocket’s Pokémon, discard this card.
As long as this card is attached to a Pokémon, it provides 2 in any combination of [P] Energy and [D] Energy.
traducciones al inglés fan made, hechas por Toine L, Bangiras y Justinbasil
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Nuevo Collector Chest 2024 Pokemon TCG
¡Nuevo Collector Chest disponible a partir del 15 de noviembre por solo $30 USD! ¿Eres un apasionado de Pokémon y te encanta coleccionar exclusivos? Entonces no te puedes perder el nuevo Collector Chest, que estará disponible a la venta el próximo 15 de noviembre por de $30 USD. Este set incluye: