Ninja Spinner será la próxima colección Japonesa de Pokémon TCG. Esta colección tendrá como protagonista a Mega Greninja ex y saldrá oficialmente al mercado el 13 de Marzo del 2026. Ninja Spinner tendrá 83 cartas como parte de la colección principal y se estima que pudieran ser hasta 40 cartas secretas. Conforme se vayan revelando las cartas se irán publicando a continuación






























Chespin – Grass – HP70
Basic Pokemon[G] Beat: 10 damage.
[G][G] Spike Sting: 30 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 2Quilladin – Grass – HP100
Stage 1 – Evolves from Chespin[G] Leaf Charge: 20 damage. Search your deck for a Basic [G] Energy card and attach it to this Pokemon. Then, shuffle your deck.
[G][G][C] Vine Whip: 80 damage.
Weakness: Fire (x2)
Resistance: none
Retreat: 3Chesnaught – Grass – HP180
Stage 2 – Evolves from QuilladinAbility: Needle Armor
If this Pokemon is in the Active Spot and is damaged by an attack from your opponent’s Pokemon (even if this Pokemon is Knocked Out), place 3 damage counters on the Attacking Pokemon for each [G] Energy attached to this Pokemon.[G][G][C] Impound: 160 damage. During your opponent’s next turn, the Defending Pokemon can’t retreat.
Weakness: Fire (x2)
Resistance: none
Retreat: 4Fennekin – Fire – HP70
Basic Pokemon[C] Call for Family: Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Then, shuffle your deck.
[R} Steady Firebreathing: 10 damage.
Weakness: Water (x2)
Resistance: none
Retreat: 1Braixen – Fire – HP100
Stage 1 – Evolves from Fennekin[R][R] Fire Blast: 80 damage. Discard an Energy attached to this Pokemon.
Weakness: Water (x2)
Resistance: none
Retreat: 1Delphox – Fire – HP160
Stage 2 – Evolves from BraixenAbility: Flare Magic
Once during your turn, you may discard a Basic [R] Energy card from your hand in order to use this Ability. Draw cards until you have 7 cards in your hand.[R][R] Energy Storm: 30x damage. This attack does 30 damage for each Energy attached to all Pokemon in play (both yours and your opponent’s).
Weakness: Water (x2)
Resistance: none
Retreat: 2Froakie – Water – HP70
Basic Pokemon[C] Collect: Draw a card.
[W] Water Gun: 10 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1Frogadier – Water – HP100
Stage 1 – Evolves from Froakie[W] Calling Jutsu: Search your deck for up to 3 Pokemon, reveal them, and put them into your hand. Then, shuffle your deck.
[W][W] Aqua Edge: 50 damage.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1Mega Greninja ex – Water – HP350
Stage 2 – Evolves from FrogadierAbility: Mortal Shuriken
Once during your turn, if this Pokemon is in the Active Spot, you may discard a Basic [W] Energy card from your hand in order to use this Ability. Place 6 damage counters on 1 of your opponent’s Pokemon.[W][W] Ninja Spinner: 120+ damage. You may put a [W] Energy attached to this Pokemon into your hand and have this attack do 80 more damage.
Mega Evolution ex rule: When your Mega Evolution Pokemon ex is Knocked Out, your opponent takes 3 Prize cards.
Weakness: Lightning (x2)
Resistance: none
Retreat: 1Big Catch Net – Trainer
ItemShuffle up to 3 [W] Pokemon and up to 3 Basic [W] Energy cards from your discard pile into your deck.
You may play as many Item cards as you like during your turn.
AZ’s Tranquility – Trainer
SupporterSwitch your Active Pokemon with 1 of your Benched Pokemon. If you moved a Pokemon ex to your Bench in this way, heal 80 damage from that Pokemon.
You may play only 1 Supporter card during your turn.
Bubble [W] Energy – Special Energy
As long as this card is attached to a Pokemon, it provides 1 [W] Energy.
The [W] Pokemon this card is attached to recovers from all Special Conditions and can’t be affected by any Special Conditions.
Mega Floette ex – Psychic – HP250
Basic Pokemon
[P] Gentle Light: Heal 30 damage from each Pokemon (boths yours and your opponent’s).
[P][P][P] Eternity Bloom: 200 damage. Search your deck for up to 4 Basic [P] Energy cards and attach them to your Benched Pokemon in any way you like. Then, shuffle your deck.
Mega Evolution ex rule: When your Mega Evolution Pokemon ex is Knocked Out, your opponent takes 3 Prize cards.
Weakness: Metal (x2)
Resistance: none
Retreat: 1
Phantump – Psychic – HP70
Basic Pokemon
Ability: Envious Evolution
Once during your turn, you may put a card from your hand that evolves from this Pokemon onto it to evolve it. Then, put 2 damage counters on this Pokemon. You can’t use this Ability during your first turn.
[P] Mumble: 10 damage.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2
Trevenant – Psychic – HP130
Stage 1 – Evolves from Phantump
[P] Cursed Roots: 30 damage. During your opponent’s next turn, Energy can’t be attached from your opponent’s hand to the Defending Pokemon.
[P][P] Overpain: 60+ damage. This attack does 10 more damage for each damage counter on all your opponent’s Pokemon.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3
Pumpkaboo – Psychic – HP60
Basic Pokemon
[P] Stampede: 20 damage.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2
Gourgeist ex – Psychic – HP270
Stage 1 – Evolves from Pumpkaboo
[P] Horror Rondo: 30+ damage. This attack does 50 more damage for each of your Benched Pokemon that have any damage counters on them.
[P][P] Ghost Touch: 140 damage. Discard a random card from your opponent’s hand.
Pokemon ex Rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2
Xerneas – Psychic – HP130
Basic Pokemon
[P][P][P] Geostorm: 30x damage. This attack does 30 damage times the number of [P] Energy attached to all of your Pokemon.
Weakness: Metal (x2)
Resistance: none
Retreat: 2
Cobalion ex – Metal – HP210
Basic Pokemon
Ability: Metal Road
Once during your turn, when this Pokemon moves from your Bench to the Active Spot, you may move any amount of [M] Energy from your Pokemon in play to this Pokemon.
[M][M][C] Power Tackle: 200 damage. During your next turn, this Pokemon can’t attack.
Pokemon ex Rule: When your Pokemon ex is Knocked Out, your opponent takes 2 Prize cards.
Weakness: Fire (x2)
Resistance: Grass (-30)
Retreat: 3
Philippe – Trainer
Supporter
Attach up to 2 Basic [M] Energy from your discard pile to 1 of your [M] Pokemon.
You may play only 1 Supporter card during your turn.
Ange Floette – Trainer
Stadium
You can play this card only by discarding Prism Tower in play. You can play this card even if Prism Tower was played this turn.
Each Mega Floette ex in play gets +150 HP.
You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.
Prism Tower – Trainer
Stadium
Once during each player’s turn, that player may discard 2 cards from their hand. If they do, they draw a card.
You may play only 1 Stadium card during your turn. Put it next to the Active Spot, and discard it if another Stadium comes into play. A Stadium with the same name can’t be played.
Magnet [M] Energy – Special Energy
As long as this card is attached to a Pokemon, it provides [M] Energy.
As long as this card is attached to a [M] Pokémon, that Pokemon has no Retreat Cost.
Deoxys – Psychic – HP110
Basic Pokemon
[C] Genome Charge: Search your deck for up to 2 Basic [P] Energy cards and attach them to this Pokemon. Then, shuffle your deck.
[P][P][C] Psychic: 80+ damage. This attack does 20 more damage for each Energy attached to your opponent’s Active Pokemon.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 1
Deoxys – Psychic – HP120
Basic Pokemon
[P][P][P] Psy Spear: 120 damage. If this Pokemon has at least 2 extra Energy attached to it, this attack also does 120 damage to 1 of your opponent’s Benched Pokemon.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 2
Deoxys – Psychic – HP130
Basic Pokemon
[P][P][C] Psy Protect: 80 damage. During your opponent’s next turn, prevent all damage done to this Pokemon from attacks from your opponent’s Pokemon that have any Abilities.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 3
Deoxys – Psychic – HP100
Basic Pokemon
[P] Psy Speed: 30 damage. You may draw cards until you have 5 cards in your hand.
Weakness: Darkness (x2)
Resistance: Fighting (-30)
Retreat: 0
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